


If you hold the left trigger while placing your pass, you can cause the targeting reticle to leave the circle. Using the stick, you can choose exactly where you want to place the ball within the targeting circle, where the receiver is guaranteed to have a chance to catch the ball. When you drop back to pass and press the button that corresponds with the receiver you wish to target, a small circle will appear on the field with a targeting reticle. This new system lets you thread the needle to deliver the pass exactly where you want it. The right stick still offers moves like jukes, but the 360° cuts system lets you turn sharply during a run, as opposed to the smooth arc a running back needs to make when pushing through a crowded line of scrimmage.įinally, when you're under center as the quarterback, FieldSense puts a new skill-based passing mechanic at your disposal. This new system lets players hold the left trigger and perform sharp cuts with their ball carrier. To counteract the new abilities tacklers have through FieldSense, the gameplay system offers ball carriers new 360° cuts. But what about while the ball is in the air? Defensive backs can now knock the ball out of the receivers' hands in mid-air (rather than waiting for the drop to occur when the receiver comes back to the ground), and defenders can push receivers out of bounds. The result of these stand-up tackles can range from the running back breaking through or the carrier being held up long enough to be stripped of the ball. Ball carriers can also get stood up during the tackling process, resulting in a brief button-mashing sequence (can be toggled to pressing for accessibility). The development team has added more than 3,500 new animations for this feature alone to support this. Defenders can join tackles midway through and influence the momentum of the ball carrier and the tackle in progress, which ultimately determines how the animations branch together, informed by physics. On defense, physics dictate how tackles play out instead of predetermined animations. FieldSense affects both sides of the ball and gives you better control of whatever player you're controlling. This mechanic is mainly meant to address the widespread criticism that the gameplay is too rooted in predetermined animations, but it also adds various other benefits. The most significant new feature in Madden NFL 23 is FieldSense, a PS5 and Xbox Series X/S-exclusive gameplay system that gives players more control over their on-the-field team. However, that doesn't mean EA Sports isn't implementing multiple changes in hopes of making Madden NFL 23 transcend the criticism of the game feeling like "just a roster update." Madden NFL 22 and 21 hold the two lowest Metacritic aggregate review scores in mainline series history, so new content and features could feel hollow if EA Sports didn't first sure up some of the various problems that led to the less-than-stellar launch states of those two games.

While those fixes aren't going to make any back-of-box feature lists, the change in the team's approach is notable for the studio's acknowledgment that something wasn't working. While I can't sit here and say unequivocally that we've fixed every single issue, I can say unequivocally we've addressed hundreds of issues in pre-production, and we added hundreds more during production that we addressed." "We mined every source of feedback we could for common and consistent feedback and challenges or just flat-out issues consumers were having with the game, whether they be stability or that thing in the simulation engine in core franchise that people just didn't like year over year. "One approach we took this year that is slightly different than what we did year over year is we took a pretty big pause after launching Madden 22," Mahar said in a presentation to journalists and content creators on hand at the studio. According to the senior producer Mike Mahar, the team looked at reviews, tweets, Reddit posts, and more to see what it needed to focus on before jumping into development on Madden NFL 23.
